Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Is there any nations you would like me to do? As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. HSPG will just make you lose to tanks and aren't usually practical. This eventually got poured into doctrines, templates, and variants. 13-7 heavy tank-mech, that's the baseline template. Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. 4. Please see the. Get a license for the A-32 to get a 70% bonus. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. Then you tripled down on this and built forts and state AA, a complete waste of construction time. Shock Troopers. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. Don't shy away getting Concentrated Industry and Construction half a year ahead of time. It is rich in both natural and human resources and has decent technology. With this, you may be wondering what the guide is actually about? The rest are pure inf too with 10 and 15w and aa/at. All trademarks are property of their respective owners in the US and other countries. Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. If you're really on top of things you could even disable them from getting new tanks at all, especially if it's early in the war. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. So, I'm playing a match as Stalin, and I have 5 million deployed men. I can't even contain Germany anymore, not even with forts. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. Stacie Passon and Ryan McFaul also directed episodes.. Production, release. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. Therefore, lets proceed into the guide. 120 divisions of 20 width infantry with artillery, AA and engineers. You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. Support engineer, signal, maintenance, recon. The numbers are all with full 1945 tech but no doctrines. Awesome guide! Ill keep you posted on the guides progress. Valve Corporation. Sorry for the necro. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. Awesome post could use some similar guide for other nations! AT and Field hospital supports are useless and too expensive. You can make dedicated anti-infantry tanks with your SPGs but you should be trying to match Germany tank for tank first and worrying about infantry later. I deleted some and converted others to 2 width edit templates. So final template is 12-7-2 HT-mech-SPAA. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. Socialism in One Country10. Additionally, you should never build level ten land forts, as the AI will not attack them. Build civs until 1939 then build mils. This is a min-maxing guide as well as a strategy guide for the Soviet Union. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for . Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. If you can make their troops suffer, you can push easily.-----. But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. A COMPREHENSIVE GUIDE TO NEURO BASS SEASON3 (PT.1 Simple Bass and Movement), JUNJI ITO - A Comprehensive Guide to the Horror Master's Manga Catalogue, Overview of Third-Party Movements: ETA, Miyota, Seiko & More (A Comprehensive Guide 2021), How to Optimize Lenovo Legion 2021 for Gaming & Productivity [Full Comprehensive Guide], 2020 Yearly Bujo Setup | How To Begin Bullet Journaling a Comprehensive Guide, The Comprehensive Grasscutter (Private Server) Guide, Excel 2007 Tutorial - A Comprehensive Guide to Excel for Anyone - Excel Made Easy. Gun most important upgrade on tanks, then reliability. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. Tried yesterday with bunkers lvl 5 and they breached it in a few months. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? Variants: Here's the real meat of this post. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Please leave a like and subscribe if you enjoy this video. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. This will be later referred. My main inf are 30 width pure inf with log, eng, and rec. 3 Award Favorite Share Introduction / Philosophy Hello everyone! This item has been removed from the community because it violates Steam Community & Content Guidelines. How to Unlock Papal States in Hearts Of Iron IV. Free trade and tank designer will help. This is what they should look like: Lets look at the variants you should aim for. Winter is a game changer. Then add 2 points reliability and save XP for tanks. Please see the. In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5. It is only visible to you. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. But that doesn't mean medium tank Soviets isn't viable. New comments cannot be posted and votes cannot be cast. Centralization and Discipline15. So you just dont need to take Molotov-Ribbentrop Pakt. Here is some music for the destruction of the Axis. This suggests to me that you built too few civs and started making mils too early. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com Micro the whole time. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. 1 mo. Ive given you the order in which you should pick them for the first couple ones. Support Companies: If armor matters then limit these as much as possible. And welcome to a new Hearts of Iron 4 Dev Diary! Supports: Limit support companies on this one. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. maybe CAS/air superiority issues? You have 280 factories in 1944 and are building nukes. I AM YOUR GOD!!!!!!!! If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Thank you! Secure the Administration11. Fix that template and replace with with pure infantry 10-0 (so drop the arty and AT in the line). A Comprehensive Guide to Neuro Bass Now lets have a look at our government and cabinet. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Hard research heavy 3 until you get Lessons of War then use the bonus on heavy 3. New comments cannot be posted and votes cannot be cast. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. Also here is what you need to know: Here is an example of how you can start off teching. Yeah, that would be good. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. Get the first mechanized tech to get a flat hardness buff on your motorized. Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. Here is an example of what is known as the Romanian Death Zone. Do I need to mass upgrade my railways and build depots too? Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! Well, thats my military tactic in a concise nutshell. Expand the Agitprop7. What do you recommend by the bunkers lvl 5 max with anti air and radar? Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Support companies should be engineer, AA, arty. Might be too much just for sp but it's better than not enough info. You want to keep Kalinin and you absolutely dont need Khrushcev. Transport to have bread and fish rain down onto your men.. also guns. The peaceful route has been removed, so you must fight a revolutionary war to win. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. I particularly like ideas 1 and 4 and will look into writing these at some point. This item will only be visible to you, admins, and anyone marked as a creator. All rights reserved. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. The Workers' Dictatorship14. First off is the question of motorized, mechanized, or amtracs. Armor is useful if you believe your division will not be pierceable with upgrades. This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible to you, admins, and anyone marked as a creator. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Seems to follow a lot of the principles I see happen in vods and stuff of mp games. Note that I renamed the guns as " 000SVT40" with the spaces and 00s to put it higher in the alphabet. Movies. Alas, France is on the brink of civil war with the communists quickly growing in strength. Uncover the secrets of Hidegpuszta in this classic survival horror, Remorse: The List. These are meant to be cost-efficient, after all. I will explain what you should do during the Great Purge below. In today's video I'm sharing with you my strategy for beating Germany. - Greetings comrades! You need to sign in or create an account to do that. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. Can upgrade reliability and armor if you have extra XP. All your divisions need to have at least support AA. And I personally try to keep speed above 5.5. I ended up putting my entire army on aggressive and sitting back to get some fresh air. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. My main inf are 30 width pure inf with log, eng, and rec. Dont forget to research SPA and TD for the T-34. Support engineers, signals, AA, maintenance. Sorry bro no offense, but tommykay is a bot at the game and is stuck in 2018. if u wanna know how to actually play the game watch dankus on twitch or join hyperion/homers/emeralds and ask them how to play. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. Just to check are you playing as the Soviet Union? Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. Anything player controled is easy. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? The whole point of the above tactic is to defend and let them drain their manpower. Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). He must go (this choice is the easiest as Khrushchev is pretty irrelevant). First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry.
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